Refocusing from Nebula to Limbo

The path to Quip Nebula was already long and curious. I was excited about the background, the setting, the story and the characters. However, I realized that I needed to take another look at my overall approach. As in all human endeavors, when developing a game, focus is critical for success. I needed to add another step […]

Quip Nebula: Temporal Setting

The game is set around 550 million years from the beginning of the universe in a time cosmologists call the star formation epoch. At this unique period in cosmological history, stars in existence are not those middle sized stars like our sun. Most stars grow up into super giants with lifespans of only millions of […]

Physics and Control: Rotation

Early on while working on this game (and the general platform concept) I had figured out a detailed set of keyboard shortcuts for camera management. It took about 30 seconds after implementing some of it to realize that for what I was trying to do, manual camera management had to go. I had to come […]