Quip Nebula Genesis

A lot of software developers dream of writing their own computer game. My brother and I started working on one in high school. “Black Sabre” I think we were going to call it, or something like that. We got the map box scrolling as the guy player moved around, but that’s about as far as it went.

Fast forward a… while… and I arrived at a point where I could start on some ideas that had been incubating for a long time. There is a certain style of productivity software that I am very interested in. It doesn’t exist. I want to build it. I’m not in a position to build it immediately, but there are many ways to generate electricity from a cat (gory idiom intentionally replaced).

Joining together that larger goal and my long time dream to create innovative games, the idea of Quip Nebula began to form. After a number of brainstorming sessions and general brain racking, the concept of the game began to take shape. Last year, I started writing it up and gathering some help to make it happen.

It is a curious journey.

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